Skip to main content

X-Shooter post-observations and data reduction - Knowledgebase / Post-Observations (Phase 3) - ESO Operations Helpdesk

X-Shooter post-observations and data reduction

Authors list

Extracting information about the observations from the header

  • How do I get the information about the position angle of the slit during the observations?

    Answer:  The position angle of the slit during the observations can be determined from the HIEARCH ESO ADA POSANG value in the header. This value is the opposite in sign to the angle specified by the user. If the user specified parallactic angle (9999), this will be the opposite as the parallactic angle at preset/acquisition, which is slightly different than the parallactic angle at start of the acquisition, reported  in HIERARCH ESO TEL PARANG START. 

  • How do I know at which position along the slit the target was located?

    Answer:  This information is reported in the header with the keyword HIERARCH ESO SEQ CUMOFF Y, or SEQ.CUMOFF.Y, which reports the distance of the location of the target from the center of the slit in arcsec.

Reduction of X-Shooter data

  • How do I set up the ESO Reflex workflow to reduce nodding-mode data in stare-mode?

    Answer:  You can change the OCARuleFile in the top part of the workflow to xsh_wkf_stare.oca. To be specific, this is one of the Global Parameters you find above the Step 4 of the reduction modules. 

  • How can I correct the spectra from the telluric lines in the UVB arm?

    Answer:  There is no need to correct for telluric absorption in the UVB arm. Looking for example  at Smette et al. (2015), Fig. 1, one sees that there is no telluric absorption features between 0.3 and 0.5 micron, with the only feature being the broad O3 band, which is corrected for by the pipeline. This is the reason why the workflow is only available in the VIS and NIR arms.

  • How can I find the calibration files from the Science Verification run?

    Answer:  the observations for the programs Pr.Id. 60.A-94nn(A) were taken in the Science Verification runs of X-Shooter. You can find information about these dataset and their associated calibrations here: